An
Introduction to REGULARITY RALLYING
By Roger Manton
What Is It?????????????
The object of regularity rallying is to arrive at an unknown
point on a given route with the minimum time error, either
early or late. It is NOT a special stage type rally where
the objective is to cover a given distance in the shortest
possible time. Most
rallies use a pictorial type of route schedule commonly
called a tulip type after the tulip rally. They are run
on normal roads open to the public and the maximum speed
that the organiser may set is the relevant speed limit
for the road minus ten Km/Hr. Dirt roads are not used
as part of the route but may be used to connect sections
of the route (this rarely occurs). Along the route, which
is typically from 140 to 250 Km secret marshals are placed
by the organisers at which the competitor must stop and
obtain an arrival time, there may also be hidden marshals
at which the competitor does not stop but the time of
passing is recorded. There would normally be 10 to 20
marshals on a typical one-day event.
There are three levels of competition. The serious all
out entrant which would fall under the title of Regional,
The Classic competitor who wants to try their best but
is more relaxed about the outcome of the day, and the
Club competitor who is looking for something different
from a treasure hunt. The route schedule for the first
two levels would be the same, the Club schedule may be
easier to follow.
At
the end of the run, which is usually at a suitable place
for lunch etc, the score sheets are collected and the
results are calculated. The winner is the team with the
lowest overall score. All deviations from the ideal time
of arrival at the controls as calculated by the organiser
are added together, negative time does not cancel positive
time and all errors are cumulative.
What Do I Need?????????????
One car, preferably a classic, one driver, one navigator,
calculator, stopwatch, clipboard, pens/highlighters, warning
triangle, medical board, fire extinguisher, club license
for the driver, indemnity for the navigator.
The last five are an MSA requirement for the event to
be issued with a permit.
How Do I Do It ??????????????
A typical rally starts with registration at about 7:30 AM
where the entry fee is paid and the driver’s license
and navigator’s indemnity are checked. The car is then
scrutineered for general roadworthy and the presence of the
extinguisher, medical board and warning triangle, and any
competition numbers, stickers etc.
On completion of scrutineering the route schedule is usually
issued and the navigator’s job starts with the marking
out and highlighting to personal taste. The first car usually
starts at 09:01 and then at one minute intervals as per the
competitors number, i.e. car number 32 starts at 09:32 and
so on.
The job of the navigator is to follow the route schedule and
keep the team on time and arrive at the controls along the
route on time using the calculator and stop watch (this is
far easier said than done). The driver has to follow the instructions
of the navigator for speed, when to turn, to stop at marshals,
and also to watch for points along the route, which indicate
speed changes.
The Next Step
The plans for the future are to hold a training rally in the
early part of each year so that organisers, marshals, and
competitors can get exposure to regularity rallying. The long-term
aim is that each region of South Africa will hold a number
of local one-day events with a single two-day event during
the year when competitors from the other regions would also
compete. The other regions would operate in a similar way,
which would offer a total of three possible two-day away events
for the year.
To
finish, if you are interested in finding out more and getting
involved please e-mail Roger Manton
giving us your details and we will put you on the Classic
Regularity Association of SA’s e-mail address list for
further information.
Notes
for people wanting to starting competing
in Classic
Regularity Rallying
by Roger
Manton
WHAT
ONE NEEDS:
2 X Stop watches set to
a master clock – This is normally SA standard time but
remember that the Route Sheet is in Rally Time i.e. Zero from
the start.
2 x Clipboards - 1 for
the Route Sheet and 1 for the Score Sheet.
Red pen – to write
calculated times in on the Route Schedule.
Calculator and/or Rally
Tables.
4 x Highlighters.
Electronic Odometer –
to get your distance
ROUTE
SCHEDULE PREPARATION:
1. You should receive
your Route Schedule at least 30 minutes prior to your start
time but only after you have completed your scrutineering.
Your start time is your competition number in minutes past
the hour. i.e. if your competition number is 13 and the Rally
start is at 09h00 then your start time is 09h13.
2. Upon receiving your
Route Schedule check the following (this is your responsibility):-
i) Check that ALL the
pages are there AND legible
ii) Check that ALL the
pages are for the same and correct Speed Group
iii) Check the Notice
Board for any changes, make them to your Route Schedule and
sign the sheet to confirm that you have received the changes.
3. Read the Route Schedule
from bottom left to top then bottom right to top. Each instruction
is numbered so follow the numbers.
4. Using highlighters
develop your own coding system:
i) Mark all turns in say
green – nosy drivers can see! Remember it is most important
that you don’t miss any turns. Rule No. 1 STAY ON THE
ROUTE – from dot to arrow.
ii) STCs mark in orange
and check no’s consecutively so that you don’t
miss any.
iii) S.O.S. & E.O.S.
say pink. These normally end with an E.T.D. so pass through
as fast as is safe and wait at E.O.S.
iv) E.T.D. in yellow as
here you must wait for the time to come up.
5. Fill in speeds in the
missing blocks, unless there is an unknown speed to be calculated.
This is especially important as one turns a page and there
is a speed change – write old speed at bottom of page
as this is the speed you should be doing until you arrive
at the next instruction. Use kms as this is what the route
was measured in and the miles are only a calculated figure.
If you are a first timer and your car is only in miles then
use miles. Some people use km for the distance and miles for
the speed.
6. Look for instructions
that follow each other closely and ring them to draw your
attention to them.
7. Geographics e.g. kilometre
stones – see which side of the road they are and be
careful as these are often given as one turns a corner or
crosses an intersection. If no time or distance is given then
use the first one you come to but make sure that it is exactly
the same as the instruction.
8. Convert times on the
Route Schedule from rally time to SA Standard time –
i.e. add YOUR start time to the organiser’s rally time.
9. Speed, time and distance
– as long as 2 are given you can calculate the third.
Calculate what is given on the Route Schedule and write in
the time in red. You can sometimes calculate backwards as
well. Remember how speed works – it is from the current
block to the next block.
CONTROLS:
1. There are 4 types of
Controls:
i) SECRET – at a
marshal board you STOP and hand your score sheet to the marshal
for him/her to fill in your time of arrival and sign –
it is the competitors responsibility to check that the correct
time has been entered and that it is signed – no signature
= no score (maximum penalty) and mistakes cannot be rectified
afterwards. If the marshal’s clock differs just make
your own note – don’t waste time arguing as the
lead car checks all the clocks before and the sweep car checks
them after and if consistently out then the scorer adjusts
the times accordingly. Remember one can lose up to 30 seconds
at a Control which you must make up.
ii) HIDDEN – the
marshal records your time as you pass by you do not have to
stop – remember no board no stop. You can run up to
5 seconds early without being penalised.
iii) PASSAGE – no
scoring here, it is just a check that the correct route is
being followed.
iv) STC – the competitor
must fill in the time in SA Standard time, NOT rally time,
on the STC Score Sheet in pen. It must be filled in before
reaching the next marshal otherwise maximum penalty is received.
2. Scoring – one
point for every second early or late at a control. Remember
for a Hidden control this only starts after 5 seconds early
but straight away if late.
HINTS:
1. The other competitor
is not necessarily correct even if he/she is ‘experienced’!
Trust yourself.
2. Give your driver the
next 2 or 3 instructions ahead in case you miss one.
3. Never give up –
others will have made worse mistakes!
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